Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV series has come back to its platform, and it's accurate to state that audiences were pleasantly surprised by the caliber of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture different facets of the player's adventure.

There was vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that incredibly hard; Max, the militant faction initiate, who starts doubting his cult's dogma and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any moral compass out in the contaminated badlands.

Building Anticipation for the Second Season

The debut season's ending revealed a major secret about who helped cause the nuclear war that sealed a group of people in underground vaults for hundreds of years. It also left plenty of questions open for the second season – and, now, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are bringing more excitement and new expectations.”

The Mojave Beckons for Season Two

The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, desolate Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its makers prioritized physical models and environments were built, mirroring the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a video game, is to seem like it’s authentic.”

Actually, virtually each creature you see on-screen is practical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, in collaboration with the game developers behind the video games. This common understanding for the lore is apparent in the end result.

The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will create a altered audience reaction, something the team themselves are eager to observe.

“It has more depth, it’s bigger, it’s funnier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”

Michele Wilson
Michele Wilson

Casino enthusiast and gaming strategist with 5+ years of experience in online slots.